Wednesday, 16 March 2011

"school days", or a typically teenager vision of the mobile phone's role

From the 07.03.07 to the 09.27.07, we discovered for the first time on the japanese TV channel "TV Kanagawa" the cartoon "School Days", directed by Keitaro Motonaga. This manga is an adaptation from a video game specialised in the simulation of dredge. It staged some teenagers: first of all "Makoto", a shy young men falled under the spell of "Kotonoha", who take the same train as him every days after school. And then, there is "Sekai", Makoto's friend, who'll try to improve his relationship with his ladylove.
So, this novel is talking about one of the most important teenager's concern: the love, and how to fall in love! It also deals with subjects such as friendship, school setting, and, less explicitly, the role of the mobile phone as a mediation tool necessary in any kind of inter-personal relationship among the teenager population (remember: the story revolves around the photography of Kotonaha taken by Makoto with his mobile phone!).
This is also from this light that we will try to analyse "Scool Days". Indeed, I remember that when I was younger, it seemed to me capital to get the last fashionable gadget that all my classmates had already got. Now, I find it stupid nevertheless I think this phenomenon has increased for the new generations. But where this belief in the technic' supremacy is coming from? How simples machines have managed to make themselves indispensable in the construction of communication between people? Broad issues...I believe this is necessarily the result of crossing multiple factors that we can not make an exhaustive list. However, we can assume that the wide diffusion of fictions such as "School Days" at popular listening hours with teens acts as a standard framework for these beliefs and practices...

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